Many fields in this structure are not "byte-aligned"Īnd are described by their bit position and sizes. Items are stored in lists described by this header: ByteĪfter this come N items. The first waypoint in each difficulty is always activated. It is in an order from lowest to highest, so 0 is Rogue encampment (ACT I) etc. In the waypoint bitfield, a bit value of 1 means that the waypoint is enabled Waypoint bitfield in order of least significant bit The contents of this structure are as follows byte Three structures are in place for each difficulty, ![]() cwd ( ), "path_to_save.d2s" ) function calculateSum ( data ) To be zero and iterate through all the bytes in the data calculatingĬonst fs = require ( "fs" ) const path = require ( "path" ) const file = path. To calculate the checksum set the value of it in the. ![]()
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